Seeing Things is a unique and suspenseful horror game that immerses players in the eerie world of surveillance. Unlike traditional horror games that rely on jump scares and dark corridors, Seeing Things tests players’ observation skills by placing them in control of a security camera system. The goal is to scan the environment meticulously, identifying over 500 strange and unsettling anomalies. Each session is a test of patience, perception, and nerve, as players must remain hyper-aware of their surroundings to survive.
At its core, Seeing Things is a game of vigilance and memory. Players monitor various camera feeds, searching for anything that appears out of the ordinary. The anomalies range from subtle changes—such as an object mysteriously shifting positions—to more overtly disturbing occurrences, like figures appearing where they shouldn’t be. The challenge lies in distinguishing genuine environmental elements from the supernatural disturbances that creep into the footage.
The game offers three difficulty levels, allowing both casual players and hardcore horror enthusiasts to enjoy the experience at their preferred pace. On easier settings, anomalies may be more obvious, giving new players a fair chance to familiarize themselves with the mechanics. However, at higher difficulty levels, the game becomes a true test of memory and attention to detail, as anomalies can be incredibly subtle and easy to overlook.
What sets Seeing Things apart from other horror games is its reliance on psychological horror rather than traditional scare tactics. The eerie silence of the surveillance room, punctuated only by the occasional flickering of a screen or an unsettling noise, creates an oppressive and tense atmosphere. The game thrives on the player’s growing paranoia—every shadow, every flicker of movement, and every object in the room becomes suspect.
The anomalies themselves are a blend of terrifying and bizarre. Some are spine-chilling, like distorted humanoid figures staring directly into the camera, while others add a touch of dark humor, such as furniture inexplicably floating around. This mix of fear and absurdity keeps the game fresh and unpredictable, making every playthrough a unique experience.
Beyond being a horror experience, Seeing Things is also a fascinating test of human perception and cognitive focus. It plays on the psychological phenomenon known as change blindness—the brain’s tendency to overlook subtle differences when focusing on a complex scene. Players must train themselves to notice even the smallest shifts in their surroundings, making the game a compelling challenge for those who enjoy observational puzzles.